<<klick>>
Zitat:
* Damage dealt to vehicles when shot by LAW has been made consistent
* F12 (screenshot) now works in restricted mode as well
* When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
* Memory leaks and potential crashes
* Improved SLI / Crossfire support and performance
* Improved overall rendering performance (DX9 and DX10)
* Enabled VSync functionality in D3D10
* Reduced grenade explosion radius in multiplayer
* Clamped water tessellation to avoid cheating in MP
* Reduced LAW splash damage vs. infantry in PowerStruggle mode
* Slowed Rocket projectile speed down in MP sligh